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    Session 3: Games in New Environments Part I
1
16.30
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16.50
iGameFloor  - a Platform for Co-Located Collaborative Games K. Grønbæk, O. S. Iversen (University of Aarhus), K. J. Kortbek, K. R. Nielsen (Alexandra Institute Ltd.), L. Aagaard (Aarhus School of Architecture) 20
2
16.50
-
17.10
Designing of ìcoexistingî entertainment content in everyday life by expanding the design of furniture A. Ueki, M. Kamata, M. Inakage (Keio University) 20
3
17.10
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17.30
Media Synchronization with Prediction in a Remote Haptic Calligraphy System Y. Ishibashi (Nagoya Institute of Technology), T. Asano (NTT Corporation) 20
4
17.30
-
17.45
Gaze-Based Infotainment Agents H. Prendinger (National Institute of Informatics), T. Eichner, E. André (University of Augsburg), M. Ishizuka (The University of Tokyo) 15
5
17.45
-
18.00
Visuo-Haptic Collaborative Augmented Reality Ping-Pong B. Knoerlein, G. Székely, M. Harders (ETH Zurich) 15
6
18.00
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18.15
Immaterial Display for Interactive Advertisements I. Rakkolainen, A. Lugmayr (Tampere University of Technology) 15