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| Session 3: Games in New Environments Part I | ||||
|---|---|---|---|---|
| 1 | 16.30 - 16.50 |
iGameFloor - a Platform for Co-Located Collaborative Games | K. Grønbæk, O. S. Iversen (University of Aarhus), K. J. Kortbek, K. R. Nielsen (Alexandra Institute Ltd.), L. Aagaard (Aarhus School of Architecture) | 20 |
| 2 | 16.50 - 17.10 |
Designing of ìcoexistingî entertainment content in everyday life by expanding the design of furniture | A. Ueki, M. Kamata, M. Inakage (Keio University) | 20 |
| 3 | 17.10 - 17.30 |
Media Synchronization with Prediction in a Remote Haptic Calligraphy System | Y. Ishibashi (Nagoya Institute of Technology), T. Asano (NTT Corporation) | 20 |
| 4 | 17.30 - 17.45 |
Gaze-Based Infotainment Agents | H. Prendinger (National Institute of Informatics), T. Eichner, E. André (University of Augsburg), M. Ishizuka (The University of Tokyo) | 15 |
| 5 | 17.45 - 18.00 |
Visuo-Haptic Collaborative Augmented Reality Ping-Pong | B. Knoerlein, G. Székely, M. Harders (ETH Zurich) | 15 |
| 6 | 18.00 - 18.15 |
Immaterial Display for Interactive Advertisements | I. Rakkolainen, A. Lugmayr (Tampere University of Technology) | 15 |