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| Posters at Session 1 | Thursday 14.06.2007 ; 14:00 - 15:30 | |
|---|---|---|
| 1 | Evaluating Children's Gaming Experiences | R. Bernhaupt, D. Schwaiger, S. Riegler, D. Enthaler (University of Salzburg) |
| 2 | Making sense of a game: a preliminary sketch for a semantic approach to games | G. Ferri |
| 3 | Capture The Flag: Simulating a Location-Based Mobile Game Using the Wizard-Of-Oz Method | R. Bernhaupt, S. Jenisch, Y. Keyser, M. Will (Universität Salzburg) |
| 4 | Development of an Augmented Reality Game by Extending a 3D Authoring System |
C. Geiger, F. Klompmaker (FH Duesseldorf), J. Stoecklein (University Paderborn), R. Fritze (HS Harz) |
| 5 | Your Way Your Missions: From Location-Based to Route-Based Pervasive Gaming |
L. Chen, S. Benford (The University of Nottingham) |
| 6 | Hyperdraw: A New Computer Aided Drawing System based on Prediction of Drawing Action |
H. So, I. Kanaya, K. Sato (Osaka University) |
| 7 | Interactive AR Bowling System by Vision-Based Tracking |
Y. Uematsu, H. Saito (Keio University) |
| 8 | Exploring Social, Cultural and Pedagogical Issues in AR-Gaming through the Live LEGO House | C. Portalés, C. D. Perales (Universidad Politécnica de Valencia), A. D. Cheok (National University of Singapore) |
| 9 | Performance of Input Devices in FPS Target Acquisition |
P. Isokoski (University Paul Verlaine - Metz & University of Tampere), B. Martin (University Paul Verlaine — Metz) |
| 10 | Simplified Motion Language for 3D computer animation with turtle metaphor |
M. Ueno, K. Tanida, K. Tsushima (Osaka Electro-Communication University) |
| 11 | How To Build a Hard-To-Use Mouse |
F. Mueller (The University of Melbourne) |
| 12 | “game_of_life”: Interactive Art Installation using Eye-Tracking Interface |
M. Satomi, C. Sommerer (University of Art and Industrial Design Linz) |
| Demos at Session 1 | ||
| 1 | "Kage no Sekai", Interactive Animation of Shadow based on Physical Action | Y. Uchida, M. Naito, S. Hirayama (Keio University) |
| 2 | Inter-glow: Interaction by Controlling Light | T. Narumi, A. Hiyama, T. Tanikawa, M. Hirose (The University of Tokyo) |
| 3 | Hipmate: An entertainment system in the office | S. Yoshida, K. Osawa, T. Ogasawara, N. Okude (Keio University) |
| 4 | Keep Healthy with Fun: An Entertainment System for Keeping the Motivation of Daily, Dull and Monotone Exercise | T. Shimada, I. Kuramoto, Y. Shibuya, Y. Tsujino (Kyoto Institute of Technology) |
| 5 | Plantio: An Interactive Pot to Augment Plants' Expressions | S. Kuribayashi, Y. Sakamoto, M. Morihara, H. Tanaka (Keio University) |
| 6 | Graceful Anytime Interruptibility for Virtual Agents | K. Brügmann (University Erlangen-Nürnberg), H. Prendinger (National Institute of Informatics), M. Stamminger (University Erlangen-Nürnberg), M. Ishizuka (University of Tokyo) |
| 7 | miXer: The communication entertainment content by using "entrainment phenomenon" and "bio-feedback" | T. Tomida, A. Ueki, M. Inakage (Keio University) |