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Posters at Session 1 Thursday 14.06.2007 ; 14:00 - 15:30
1 Evaluating Children's Gaming Experiences R. Bernhaupt, D. Schwaiger, S. Riegler, D. Enthaler (University of Salzburg)
2 Making sense of a game: a preliminary sketch for a semantic approach to games
G. Ferri
3 Capture The Flag: Simulating a Location-Based Mobile Game Using the Wizard-Of-Oz Method R. Bernhaupt, S. Jenisch, Y. Keyser, M. Will (Universität Salzburg)
4 Development of an Augmented Reality Game by Extending a 3D Authoring System
C. Geiger, F. Klompmaker (FH Duesseldorf), J. Stoecklein (University Paderborn), R. Fritze (HS Harz)
5 Your Way Your Missions: From Location-Based to Route-Based Pervasive Gaming
L. Chen, S. Benford (The University of Nottingham)
6 Hyperdraw: A New Computer Aided Drawing System based on Prediction of Drawing Action
H. So, I. Kanaya, K. Sato (Osaka University)
7 Interactive AR Bowling System by Vision-Based Tracking
Y. Uematsu, H. Saito (Keio University)
8 Exploring Social, Cultural and Pedagogical Issues in AR-Gaming through the Live LEGO House C. Portalés, C. D. Perales (Universidad Politécnica de Valencia), A. D. Cheok (National University of Singapore)
9 Performance of Input Devices in FPS Target Acquisition
P. Isokoski (University Paul Verlaine - Metz & University of Tampere), B. Martin (University Paul Verlaine — Metz)
10 Simplified Motion Language for 3D computer animation with turtle metaphor
M. Ueno, K. Tanida, K. Tsushima (Osaka Electro-Communication University)
11 How To Build a Hard-To-Use Mouse
F. Mueller (The University of Melbourne)
12 “game_of_life”: Interactive Art Installation using Eye-Tracking Interface
M. Satomi, C. Sommerer (University of Art and Industrial
Design Linz)
Demos at Session 1
1 "Kage no Sekai", Interactive Animation of Shadow based on Physical Action Y. Uchida, M. Naito, S. Hirayama (Keio University)
2 Inter-glow: Interaction by Controlling Light T. Narumi, A. Hiyama, T. Tanikawa, M. Hirose (The University of Tokyo)
3 Hipmate: An entertainment system in the office S. Yoshida, K. Osawa, T. Ogasawara, N. Okude (Keio University)
4 Keep Healthy with Fun: An Entertainment System for Keeping the Motivation of Daily, Dull and Monotone Exercise T. Shimada, I. Kuramoto, Y. Shibuya, Y. Tsujino (Kyoto Institute of Technology)
5 Plantio: An Interactive Pot to Augment Plants' Expressions S. Kuribayashi, Y. Sakamoto, M. Morihara, H. Tanaka (Keio University)
6 Graceful Anytime Interruptibility for Virtual Agents K. Brügmann (University Erlangen-Nürnberg), H. Prendinger (National Institute of Informatics), M. Stamminger (University Erlangen-Nürnberg), M. Ishizuka (University of Tokyo)
7 miXer: The communication entertainment content by using "entrainment phenomenon" and "bio-feedback" T. Tomida, A. Ueki, M. Inakage (Keio University)