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  ACE 2007: Workshop: Methods for Evaluating Games – How to Measure Usability and User Experience in Games?
June 12th, 2007, Salzburg, Austria
9:15 - 9:30 Introduction and Welcome (Regina Bernhaupt, Manfred Tscheligi)
9:30 - 11:00 Evaluating Games and Games Components
(20 mn) Noah Schaffer and Katherine Ibister (Rensselaer Polytechnic Institute, USA): Heuristics for Usability Evaluation of Electronic Games
(20 mn) Audrius Jurgelionis (University of Genoa, Italy): Evaluation and testing methodology for evolving entertainment systems
Jettie Hoonhout (Philips Research, Netherlands): Testing games and toys. How to determine whether they are any fun?
Discussion of all contributions
11:00 - 11:30 Coffee Break
11:30 - 13:00 Evaluating User Experience Aspects in Games
(20 mn) Michael Lankes (University of Salzburg, Austria): Emotional Aspects in Games
(20 mn) Wijnand IJsselsteijn (Eindhoven University, Netherlands): Characterising and Measuring User Experiences in Digital Games
(20 mn) Hayan Chen (Nanyang Technological University, Singapore): On Measuring In-Game Aggressive Behavior
Discussion of all contributions
13:30 - 16:00 Evaluation in new environments
(20 mn) Lynn Hall (University of Sunderland, UK): Orient: Mixed Reality with tangible interfaces
(20 mn) Markus Weilguny (FH Hagenberg, Austria): Design Aspects in Augmented Reality Games
(20 mn) Floyd Müller (Department of Information Systems
The University of Melbourne Australia): Evaluation a networked excertion game
Discussion of all contributions
  Evaluation of special user groups and aspects
(20 mn) Mie Norgard (University of Copenhagen, Denmark): User Testing in the Combat Zone
(20 mn) Rosa Lanzilotti (University of Bary, Italy): Evaluating mobile games for learning history
Discussion of all contributions
 
16:30 - 17:30 Wrap up and next steps
19:00 Dinner