Keynote Talks

-------------------

Jesper Juul
http://www.jesperjuul.net/

"Can I Pick this Up? How Players make Sense of Games"

Imagine that you for the very first time in your life tried playing a video game: How would you figure out what to do?
This happens every day: Somebody plays a video game for the first time. Some of them will return, and some will not. Some devour thousands of games, some will never play again. Games are a frame that players enter in, and the last 30 years of video game history has cultivated a specialized audience with special knowledge of video game conventions. At the same time, a large number of potential players have been left by the wayside, unwilling to spend hours or days learning obtuse interfaces.
In this talk, I will discuss what happens when a player picks up a game, what cues they use to understand the game world, and how different games reach different audiences.

Bio
Jesper Juul is a video game theorist and assistant professor in video game theory and design at the Centre for Computer Game Research Copenhagen where he also earned his Ph.D. His book Half-Real on video game theory was published by MIT Press in 2005.
Additionally, he works as a multi-user chat systems and casual game developer.

-------------------

Junichi Osada

"Research Collaboration for “Humorous Interaction”"
2-Man Stand-Up Comedy (Manzai) with a Robot
Speaker: JUNICHI Osada(NEC Design, Ltd.), 
ZENJIRO(YOSHIMOTO KOGYO, Ltd.)

detailed information on:
http://www.incx.nec.co.jp/robot/english/papejiro/index.html

short introduction:
We are now in the process of developing PaPe-jiro as part of our research in human-robot communication. For a robot companion in the home, the mere ability to assist the family with various chores is not enough; it also needs to be able to converse with family members in a pleasant way, so that they develop a fondness for it. We feel that this is one of the most important aspects of our current robot research and development. In collaboration with well-known Japanese comedian Zenjiro, we tackled this challenge by focusing on developing the robot's sense of humor.
In this experiment, PaPe-jiro joined Zenjiro onstage as the "straight man" to his comedy routine. This allowed us to explore the possibility of the robot's ability to laugh and joke, as well as search for an appropriate brand of robot-specific humor.

-------------------

Masa Inakage

"Designing for Emotional and Entertaining Experience"

"Content" is often interpreted as the protagonists of mass media, such as movies, animation, comics, games and music. Content per se, however, covers a much wider area, including those that does not rely on mass media. The talk introduces an emerging genre of contents called Ubiquitous Contents. Ubiquitous contents are contents for living people, those which bond closely with daily life. They are contents experienced through interaction between people, objects and the environment, all existing in the real world. Ubiquitous contents are new kinds of contents, which becomes realized through the embedding of ubiquitous technology such as sensors, and the designing of human interactions.

Bio
Masa Inakage is a professor of the Faculty of Environment and Information Studies at Keio University and president of the Media Studio. He is an internationally-renowned digital artist, director, and producer, and is one of Japan's leading authorities on emerging technologies and digital entertainment content production. His artworks and animation works have been shown internationally at galleries and festivals. He has spoken widely and delivered numerous papers and articles on the subject of computer graphics and digital entertainment as well as business strategies. He is actively involved in variety of projects, including feature films, broadcast programs, interaction design and events. His current research projects include ubiquitous cinema, digital entertainment, media design, and ubiquitous content design. Member of ACM SIGGRAPH and Visual Effects Society.

 

Jesper Juul
Junichi Osada
Masa Inakage